Развитие виртуальных анатомических лабораторий на примере практики в медицинском образовании
https://doi.org/10.35596/1729-7648-2025-31-3-76-83
Аннотация
Рассмотрены аспекты применения иммерсивных технологий при создании виртуальной анатомической студенческой лаборатории, такие как разработка и оптимизация пространственных моделей, практическая реализация системы и перспективы на будущее. Предложены рекомендации по дальнейшему совершенствованию и оптимизации виртуальных анатомических лабораторий, отмечены перспективы применения технологий виртуальной реальности в медицинском образовании и клинической практике.
Ключевые слова
Об авторах
Вэньли ШанБеларусь
Шан Вэньли, асп.
220000, Минск, ул. Курчатова, 5
Тел.: +375 25 703-12-23
Шан Вэньли
Е. И. Козлова
Беларусь
Козлова Е. И., канд. физ.-мат. наук, доц., зав. каф. интеллектуальных систем
220000, Минск, ул. Курчатова, 5
Список литературы
1. Hua J., Zhang B., Wang D. (2019) Application of Virtual Reality Technology in Library Visual Information Retrieval. IOP Conference Series Materials Science and Engineering. 569. DOI: 10.1088/1757-899X/569/3/032062.
2. Ivanova A. V. (2018) VR & AR Technologies: Opportunities and Application Obstacles. Strategic Decisions and Risk Management. (3), 88–107. https://doi.org/10.17747/2078-8886-2018-3-88-107 (in Russian).
3. Slavin O. A., Grin E. C. (2019) Overview of Virtual and Augmented Reality Technology. Proceedings of the Instittute for Systems Analysis Russian Academy of Sciences. Available: http://www.isa.ru/proceedings/images/documents/2019-69-3/42-54.pdf.
4. Honey M. L. L., Diener S., Connor K., Veltman M., Bodily D. (2009) Teaching in Virtual Space: Second Life Simulation for Haemorrhage Management. Proceedings Ascilite Auckland. 1222–1224.
5. Riener R., Harders M. (2012) Virtual Reality in Medicine. London, Springer-Verlag. DOI: 10.1007/978-1-4471-4011-5_1.
6. Kouijzer M. M. T. E., Kip H., Bouman Y. H. A., Kelders S. M. (2023) Implementation of Virtual Reality in Healthcare: A Scoping Review on the Implementation Process of Virtual Reality in Various Healthcare Settings. Implement Sci Commun., Jun. 16. 4 (1). DOI: 10.1186/s43058-023-00442-2.
7. Zhu T. (2019) Research on the Application of Human-Computer Interaction Interface Based on VR Technology. China, Southeast University.
8. Bouknight W. J. (1970) A Procedure for Generation of Three-Dimensional Half-Toned Computer Graphics Presentations. Communications of the ACM. 13 (9), 527–536.
9. Fuchs H., Levoy M., Pizer S. M. (1989) Interactive Visualization of 3D Medical Data. Computer. 22 (8).
10. Nieder G. L., Scott J. N., Anderson M. D. (2000) Using QuickTime Virtual Reality Objects in Computer-Assisted Instruction of Gross Anatomy: Yorick – the VR Skull. Clinical Anatomy. 13 (4), 287–293.
11. Izard S. G., Torres R. S., Plaza O. A., Méndez J. A. J., García-Peñalvo F. J. (2000) Nextmed: Automatic Imaging Segmentation, 3D Reconstruction, and 3D Model Visualization Platform Using Augmented and Virtual Reality. Sensors. 20 (10).
12. Proykova A. (2021) Virtual Science Laboratories: Will They Replace the Physical Laboratories. The Twelfth International Conference on e-Learning. Belgrade, Belgrade Metropolitan University.
13. Calhoun P. S., Kuszyk B. S., Heath D. G., Carley J. C., Fishman E. K. (1999) Three-Dimensional Volume Rendering of Spiral CT Data: Theory and Method. Radiographics. 19 (3), 745–764.
14. Rezk-Salama C. (2003) Volume Rendering Techniques for General-Purpose Graphics Hardware (Deutsche Kurzfassung). Ausgezeichnete Informatikdissertationen.
15. Dai P., Li Z., Zhang Y., Liu S., Zeng B. (2020) PBR-Net: Imitating Physically Based Rendering Using Deep Neural Network. IEEE Transactions on Image Processing. 29, 5980–5992.
16. Uechi J., Tsuji Y., Konno M., Hayashi K., Shibata T., Nakayama E., et al. (2015) Generation of Virtual Models for Planning Orthognathic Surgery Using a Modified Multimodal Image Fusion Technique. International Journal of Oral and Maxillofacial Surgery. 44 (4), 462–469.
17. Hameduh T., Haddad Y., Adam V., Heger Z. (2020) Homology Modeling in the Time of Collective and Artificial Intelligence. Computational and Structural Biotechnology Journal. 18, 3494–3506.
18. Hu X. (2009) Virtual Reality Technology Fundamentals and Applications. Beijing University of Posts and Telecommunications Press.
19. Adobe Inc. (2024) Adobe Audition Release Notes. Adobe Inc. Retrieved Sept. 15. Available: https://helpx.adobe.com/audition/audition-releasenotes.html.
20. Adobe Inc. (2024) Adobe Premiere Pro System Requirements. Adobe Inc. Retrieved March 6, 2025. Available: https://helpx.adobe.com/premiere-pro/system-requirements.html.
21. Zhang Qian, Wang Ke, Zhou Sheng (2020) Application and Practice of VR Virtual Education Platform in Improving the Quality and Ability of College Students. IEEE Access. DOI: 10.1109/ACCESS.2020.3019262.
22. Ellaway R. Н. (2010) Virtual Reality in Medical Education. Medical Teacher. 32 (9), 791–793.
23. Ways of Unity UGUI Event Binding. (n.d.). Retrieved October 7, 2020. Available: https://blog.csdn.net/xinzhilinger/article/details/108434303.
24. Saleeb N., Dafoulas G. (2010). Effect of Student Emotion-Associations on Architectural Color Design of Educational Spaces in 3D Virtual Learning Environments. 20th International Conference on Computer Theory and Applications.
25. LaViola Jr. J., Kruijff E., McMahan R., Bowman D., Poupyrev I. (2017) 3D User Interfaces: Theory and Practice. Addison-Wesley Professional.
Рецензия
Для цитирования:
Шан В., Козлова Е.И. Развитие виртуальных анатомических лабораторий на примере практики в медицинском образовании. Цифровая трансформация. 2025;31(3):76-83. https://doi.org/10.35596/1729-7648-2025-31-3-76-83
For citation:
Shang W., Kozlova E.I. Development of Virtual Anatomy Laboratories in Practice in Medical Education. Digital Transformation. 2025;31(3):76-83. (In Russ.) https://doi.org/10.35596/1729-7648-2025-31-3-76-83